Program · Green · RAM 2
Memory Relapse
Card text
Playable in Go Solo
Spend a rival Unit. It can't ready until your next turn. If your ☆ (Street Cred) is an even number, draw 1.
How this card works
For 4 Eddies, Memory Relapse spends a rival Unit, and that Unit can't ready until your next turn - so it stays spent through your Rival's whole Start phase. If your Street Cred is even, you also draw 1. A spent Unit is a legal attack target, so the card both stops a threat and opens it up.
Pacifica Netrunner has a similar no-ready lock on play, but only with even Street Cred and without spending the target, so it works best on a Unit that's already spent. To fix parity before casting, Afterparty at Lizzie's adjusts a Gig by 1 in a Green-Yellow deck.
Street Cred is the sum of your Gig values. The ruling lets you choose a Unit that's already spent - you're then paying only for the lock. With no Gigs your Street Cred is Null, and Null isn't even.
Stats
- Cost
- 4
- Power
- –
- RAM
- 2
- Color
- Green
- Type
- Program
- Classifications
- Braindance
- Rarity
- Uncommon
- Set
- Welcome to Night City — Retail
- Number
- 100
- Artist
- Max Fiumara
- Sell tag
- Yes
Appears in
No ready-made deck uses this card yet.
Related cards
Play this card in Go Solo
Build a deck around it, or pick a ready-made deck, and play against the AI.