Unit · Blue · RAM 1
Psycho Squad
Card text
Playable in Go Solo
[Flavour] Their protocol stops at “shoot first.”
How this card works
Psycho Squad has no rules text; its value is the stat line. You get 6 power for 4 Eddies, one of the better rates among cheap Units, and 1 Blue RAM lets it slot into nearly any deck with a Blue Legend. One attack on a Gig area steals one Gig; a second would need 10 power.
A blank Unit is a good Gear holder. Dying Night: V's Pistol costs 2 Eddies, brings it to 8 power, and decreases a Gig by up to 2 each time it attacks. Cyberpsychosis can add +3 power per equipped Gear as a reaction, but if the Unit steals or fights, it is defeated at the end of that turn.
Remember it enters with Lag and cannot attack the turn you play it. Without Blocker, keeping it ready only means your rival cannot attack it.
Stats
- Cost
- 4
- Power
- 6
- RAM
- 1
- Color
- Blue
- Type
- Unit
- Classifications
- NCPD
- Rarity
- Common
- Set
- Welcome to Night City — Retail
- Number
- 124
- Artist
- Kieran McKeown & Giada Marchisio
- Sell tag
- No
Appears in
Related cards
Play this card in Go Solo
It is in the The Heist (Mercs) deck. Play it against the AI.