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Deadman Transmitter - Cyberpunk TCG card

Gear · Red · RAM 3

Deadman Transmitter

Card text

Playable in Go Solo

(Equip to a friendly Unit or face-up Legend.)
If this Unit would be defeated, defeat its "DEADMAN TRANSMITTER" instead.

How this card works

This Gear is a one-time shield. If the equipped Unit would be defeated, its Deadman Transmitter is defeated instead. The Gear goes to your trash, the Unit stays, and it loses the 1 power the Transmitter added. It costs 3 Eddies.

It works best on Units that want to lose fights. Maelstrom Zealots defeat the opposing rival Unit when they lose a fight, and with the Transmitter they survive. Note that the FAQ says a Defeated effect does not trigger if the defeat is prevented, so it does not combine with cards like Screw: Lovelorn Fool.

The FAQ adds two points. With two Transmitters on one Unit, only one is defeated, so the second is another shield. And the protected Unit still lost the fight; only the defeat is replaced. It needs 3 Red RAM.

Stats

Cost
3
Power
1
RAM
3
Color
Red
Type
Gear
Classifications
Cyberware, Trauma Team
Rarity
Uncommon
Set
Welcome to Night City — Retail
Number
024
Artist
ADIA
Sell tag
Yes

Appears in

Related cards

Play this card in Go Solo

It is in the Jackie / Johnny / V deck. Play it against the AI.